IDW '17
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International Display Workshops (IDW) includes a variety of topics and aspects of display technologies, systems, processes and applications. In particular, this year’s IDW will feature the following 5 special topics and 2 topical sessions, which are extremely timely, as well as 15 general topics. The special topics are these recent hot topics: Oxide-Semiconductor TFT, AR/VR and Hyper Reality, Lighting and Quantum Dot Technologies, Automotive Displays and Wide Color Gamut and Color Reproduction. The topical sessions are topics for new technologies: User Experience and Cognitive Engineering and Haptics Technologies. The IDW Scope includes a variety of topics of display materials and components, display devices, electronic system, quality evaluation, interactive technologies, manufacturing processes and equipment and applications listed below. We encourage the submission of original papers on all aspects of research, technical development, measurement systems, driving methods, data management and applications of information displays and related technologies. We particularly encourage submissions on topics of emerging interest in the research and development communities.

Special Topic of Interest
Topical Session
Topics of Scope

Advance Program is available from here(PDF)

Special Topics of Interest

Oxide-Semiconductor TFT

Recently, research and development on metal-oxide semiconductors have been carried out worldwide. Currently, a-IGZO TFTs have already been mass produced for use in AM-LCDs, and AM-OLEDs. This special topic will cover all aspects of science and technologies for oxide-semiconductor TFTs.

Scopes
1) Materials, device physics, illumination instability, degradation, fabrication processes, and production equipment
2) Display backplanes for LCD, OLED displays and e-Paper, circuits, and embedded systems
3) Flexible devices, transparent electronics, sensors, and other applications

AR/VR and Hyper Reality

This topic will cover all aspects of technologies related to display applications closest to the end user such as virtual reality, augmented reality (mixture of VR and the real world), and hyper reality (hyper-realistic systems). Regarding recent development of VR devices, Authors of all accepted papers are highly encouraged to present their demo in the I-DEMO session.

Scopes
1) Hardware: sensors, circuits, and displays including light field camera, motion capture, holographic technology, and HMD/HUD
2) Software technique: image processing, computer vision, computer graphics, audio-visual processing, and human-computer interaction
3) Application: systems for industry, medical, and education
4) The human factor in AR, VR, and hyper-realistic systems

Lighting and Quantum Dot Technologies

This topic will cover all aspects of science and technologies of solid-state lighting and quantum dot (QD), ranging from LED lighting, OLED lighting, QD-OLED, flexible lightings, manufacturing, materials, device structures and backlight technologies using QD.

Scopes
1) Solid-state lighting; LED, QD and OLED
2) Materials and device structures for lightings and QD technologies
3) Color enhancing materials; QD and quantum rod (QR)
4) Technologies about the internal and external efficiency enhancement
5) Flexible lighting, e.g. OLED lighting, QD backlight unit
6) Theories, simulations and measurements for lightings and QD technologies
7) QD and other quantum-structured devices, e.g. QD-OLED
8) Energy consumption and environmental issues
9) Manufacturing of lighting, QD and their applications

Automotive Displays

The significance of visual interface has been increasing in automobiles. This topic will cover all aspects of display technologies used in- or outside of automobiles, including the following scopes.

Scopes
1) OLED/LCD display and projection-display technologies for car interior use
2) Head-up displays, augmented reality, night-vision systems for automobiles
3) Image and information processing for automotive displays
4) Materials/components/device structures suited to automobiles
5) Vision and human factors to automobiles and other transport systems

Wide Color Gamut and Color Reproduction

Wide color gamut (WCG) is a fundamental desire. Recent progress in materials, components, displays and systems help create truly colorful lives. The WCG-related standardizations and evaluations are progressing after BT.2020 color space and CIE2015 color-matching function. In addition, quantum dot (QD) related technologies are covered in “Lighting and Quantum Dot Technologies”

Scopes
1) Materials and components for WCG
2) WCG displays/projectors and systems
3) Color gamut expansion/conversion technology and its evaluation
4) High-fidelity color reproduction/calibration technology and its evaluation
5) Relative color reproduction technology and its evaluation
6) WCG-related standardization and its trends

 

Topical Session

User Experience and Cognitive Engineering

This topic will cover all aspects of social studies, cognitive science, and human-computer interaction that aim to open new use scenarios of displays.

Scopes
1) Ethnography and social studies on how people use displays
2) Survey and analysis of user needs
3) Cognitive experiments on how displays affect users' behavior
4) Novel interaction techniques and interactive applications for displays
5) Table-top interface, mobile interaction, and cross-device inter- action
6) Computer-supported cooperative work (CSCW) using displays
7) Digital reading applications and educational software
8) Entertainment computing and media art

Haptics Technologies

This topic will cover all aspects of technologies related to Haptics technologies, including the following scopes.

Scopes
1) Haptic interface design & control
2) Tactile displays
3) Haptic sensors and actuators
4) Human-computer interaction involving haptics
5) Multi-modal systems involving haptics
6) Tele-operation and virtual environments
7) Haptic rendering and modeling

 

IDW Scope

3D/Hyper-realistic Displays

This topic will cover several current topics encompassing 3D/hyper-realistic displays, systems and other related technologies.

Topic Areas
1) Stereoscopic, autostereoscopic, holographic, volumetric, head-mounted and other 3D/hyper-realistic display technologies and systems
2) Immersive, interactive and VR display technologies and systems
3) 3D/hyper-realistic image interaction technologies and systems for Augmented Reality (AR)
4) Multiple cameras, light-field camera, depth camera, 3D scanner, and other detection systems for 3D, hyper reality and interaction
5) New output devices or systems for 3D, hyper reality and interaction
6) Digital archive systems for 3D or hyper reality
7) 3D/hyper-realistic image coding, 2D to 3D conversion, multi- viewpoint representation and other 3D/hyper-realistic image processing
8) Human factor and evaluation of 3D/hyper-realistic display techniques and systems

Active-Matrix Displays

This topic will cover all aspects of active matrix displays.

Topic Areas
1) Active-matrix displays based on liquid crystals, organic/inorganic light-emitting diodes, electrophoresis, electrochromism, field emission, micro-electro mechanical systems
2) Active devices including oxide TFTs, organic TFTs, silicon-based TFTs, CNT-FETs, Dirac-cone based devices (graphene, silicene, BN, MoS2, etc.) and solution-processed devices
3) Issues in high-resolution/large-area active matrix display and devices including array and circuit design technologies, addressing schemes, systems, fundamentals, device physics, structures, processes, new materials, evaluation methods, reliability and mechanical testing
4) Novel emerging active-matrix displays and devices
5) Novel applications of active-matrix devices including touch, imaging, and any other sensors, flexible displays, curved/bendable displays, micro displays, wearable displays and digital signage

Display Electronic Systems

This topic will cover all aspects of electronic systems including hardware as well as software on all kinds of displays.

Topic Areas
1) Driving methods, circuits and systems for AMOLEDs and LCDs
2) Video processing including deinterlace, scaling and elimination of artifacts and blur
3) High quality color reproduction systems including high dynamic range and wide color gamut systems
4) High-fidelity systems such as professional use and master monitors
5) Exploration of future standards such as post-HDTV
6) Video interface technologies including data transmission and storage
7) Novel display systems including mobile/auto applications
8) Cooperative operations of functional components
9) Circuit technologies including high speed and low power driving
10) High image quality display systems

Emissive Technologies

This topic will cover all aspects of science, technologies, and applications of phosphor, such as phosphor screens for electronic displays, lighting source, and other emissive devices, and will also deal with those for FEDs, CRT, ELDs and PDPs.

Topic Areas
1) Fundamental mechanisms and configurations
2) Modeling and simulation
3) Materials, components and fabrication processes
4) Field emission physics and characteristics
5) Inorganic ELDs (materials, process, devices, drive circuits, etc.)
6) LEDs (materials, devices, panels, lighting, etc.)
7) Quantum dots and other quantum-structured devices
8) Phosphors for CRTs, PDPs, FEDs, VFDs, LEDs
9) Driving technologies and signal processing
10) Picture quality, reliability and lifetime
11) Applications of CRTs, PDPs, FEDs and ELDs

Emerging Technologies and Novel Applications

This topic will cover all aspects of emerging technologies, innovative and state of the art nanotechnologies beyond the conventional technical classification, MEMS, and novel applications for future displays, imaging devices, related electron devices, and systems, ranging from materials research and basic device physics to display and other applications.

Topic Areas
1) Displays, imaging devices, and other optical and electron devices using quantum dot devices, quantum dot materials, MEMS, graphene, CNT, fullerene, nanocarbon etc.
2) Devices, materials, and theory using quantum effects including lasers, solar cells, etc.
3) Emerging technologies, emerging materials, and their applications for novel devices
4) Cutting edge microdisplays such as micro LED matrix displays, nano-technology displays, imaging devices and other electron devices using emerging technologies and emerging materials
5) Sensors and actuators for electromagnetic wave, infrared rays, ultra- violet rays, X-rays, visible rays, supersonic wave, hearing, touch, smell, taste, etc.
6) Materials, components and fabrication processes
7) Fundamental mechanisms and configurations
8) Interdisciplinary science and technologies such as media arts and sciences
9) Miscellaneous topics related to future displays

e-Paper

This topic will cover all aspects of electronic paper ranging from materials science and devices to human factors and various applications for the future.

Topic Areas
1) Advancement of various display technologies for e-Paper to enhance colors, brightness and contrast ratio
2) Novel functional materials and components
3) Driving method
4) Human interfaces suitable for e-Paper from paper-like displays to tablet PCs
5) Various applications of e-Paper such as e-Books and e-Document
6) Discussion of the social impact of e-Paper
7) Evaluation method taking account of human factors

Flexible Electronics

This topic will cover all aspects of flexible electronics, including material science, device physics, fabrication processes, and application systems for next-generation technology.

Topic Areas
1) Novel flexible devices in display and non-display fields
2) Flexible/stretchable mechanism and strategy
3) Flexible substrate innovation (plastic film, metal foil, ultra-thin glass sheet, textile, paper, etc.) and encapsulation
4) Excellent transistors in flexible organic/inorganic electronics
5) High-performance display principles (OLED, LCD, electronic paper, etc.)
6) Fabrication methods especially for flexible devices (printing techniques, roll-to-roll process, transfer techniques, etc.)
7) Tolerance evaluation for bending and stretching deformation
8) Revolutionary device applications (bendable, foldable, roll-up screen, hanging, wearable, wrapping usages, etc.)

 

Interactive Technologies

Touch panel technology continues to evolve. Camera systems are often employed in auto-stereoscopic displays. Sensing and displaying 3D positions in space literally open a new dimension for a truly intuitive human interface. This topic covers all aspects of input technologies related to displays, ranging from materials, devices, application systems to discussions on how we interact with various systems.

Topic Areas
1) Out-cell, On-cell and In-cell touch panels
2) Touch panel materials, devices, production processes and systems
3) Image sensors
4) 2D, 3D imaging devices and systems
5) Adaptive and personalized interfaces
6) Input systems for augmented reality
7) Human-computer interaction and other emerging interactive technologies

Human Factor

This topic will cover all aspects of vision and human factors related to information displays, such as visual ergonomics and requirements, image quality, display measurements, as well as new display applications and ergonomics.

Topic Areas
1) Visual requirements for display performance: luminance, contrast, grayscale, color, resolution, frame rate, viewing angle, etc.
2) Display image format for better visual experience, such as UHD TV
3) Analysis and improvement of image quality on displays, such as HDR, high-quality color reproduction, wide gamut, or moving image artifacts
4) Evaluation of image quality, such as subjective evaluation of new displays, or quality-improvement methods
5) Display measurement methods relevant to human factors
6) Ergonomics of new display applications, such as AR/VR systems, automotive visual systems, 3D displays, LED backlights, etc.
7) Visual ergonomics, such as visual fatigue, eye strain, legibility/usability, or actions/behaviors related to visually displayed information

Liquid-Crystal Technologies

This topic will cover all aspects of liquid crystal (LC) science and technologies, including LC material science, device technology, fabrication processes, evaluation method, and new technologies for display, photon- ics, and sensing applications.

Topic Areas
1) Physicochemical studies of LC materials
2) Nano-structural LC alignment and devices including blue phase
3) Surface alignment processes and characterization techniques
4) Electro-optic effects, display modes, optical design and simulations including 3D technologies
5) Fabricating, manufacturing, measuring and evaluation techniques
6) High performance displays featuring excellent image quality
7) Color filter and rendering technologies
8) LC technologies for flexible displays and electronic papers
9) Optical functional devices for non-display applications including LC lens and sensor
10) LC semiconductors and organic electronics
11) LC photonic crystals and lasers
12) LC technologies for 3D / holographic display

Manufacturing, Process and Equipment

This topic will cover technology trends and aspects of flexible electronic displays from the perspective of manufacturing and printing fabrication processes.

Topic Areas
1) Fabrication methods of flexible displays
2) Manufacturing process; photolithography, coating and printing technologies, soft lithography, roll-to-roll process and transfer techniques for high precision, and large area
3) Measurement and evaluation equipment

Materials and Components

Displays are sustained by a wide spectrum of advanced materials and components. In this topic, new materials and components for display systems, modifications and improvements of the existing systems are treated.

Topic Areas
1) Novel materials and components for display systems
2) Technology trends in panel structure and display systems
3) Manufacturing of optical components, devices or systems, and color filter technologies
4) Novel material and component technologies in automotive, avionics, shipboard, transparent, signage and simulator displays
5) LED/OLED/emissive source materials; quantum-dot/phosphor, lighting fixtures components, electro-optic devices and materials
6) Display lighting materials/components and fabrications, including light directing films
7) New developments in backlight unit (BLU) and frontlight unit (FLU) for transmissive, reflective, and transflective displays
8) Innovative technologies on material and component for 3D (stereoscopic, volumetric, holographic, light field) displays, AR/VR, flexible electronics, ultra-high resolution, EPD and MEMS/MEOMS

MEMS

This topic will cover all aspects of science and technologies of MEMS for future displays, imaging devices, and related electron devices, ranging from materials research and basic device physics to display and other applications.

Topic Areas
1) Displays, imaging devices and other optical and electron devices using MEMS
2) Optical MEMS such as optical scanners, optical switches, optical mirrors, optical space modulators, optical filters, etc.
3) Sensors and actuators
4) Materials, components and fabrication processes
5) Fundamental mechanisms and configurations

Organic Light-Emitting Diode Displays and Organic Devices

This topic will cover all aspects of science and technologies of OLED, ranging from materials research and basic device physics to display including backplane technologies and other applications.

Topic Areas
1) Materials for organic devices (OLED, OTFT, OLET, QLED)
2) Device physics and related phenomena of organic devices
3) Backplane technologies for OLED applications
4) Fabrication processes for organic devices
5) Miscellaneous topics related with organic devices
6) Fundamental mechanisms and configurations of organic devices
7) OTFT for OLED displays
8) Organic light-emitting transistors (OLET)
9) Quantum-dot light-emitting devices (QLED)
10) OLED for lightings
11) Flexible organic materials and devices for OLED

Projection and Large Area Displays

This topics will cover all aspects of science, technologies and applications of projection, large area displays and the components.

Topic Areas
1) Projectors (conventional, pico, embedded, laser scanning, projection TV)
2) Intelligent display (wearable, near-eye, AR&VR, applications)
3) Microdisplay (LCOS, MEMS, HTPS) technologies for projection
4) Optics and optical components (light sources, screens, lenses, mirrors, films, etc.) for projection
5) Algorithms for image processing and artifact mitigation for projection and large area displays
6) Applications such as digital cinema, 3-D projection, 3-D measurement, signage, interior illumination, and vehicle display systems including head up display, intelligent cockpit, and adaptive headlight
7) Large-area displays, tiled-displays, and projection mapping systems