This topic will cover several current topics encompassing 3D/hyper-realistic displays, systems and other related technologies.
1) Stereoscopic, autostereoscopic, holographic, volumetric, head-mounted and other 3D/hyper-realistic display systems
2) Immersive, interactive and VR display technologies
3) 3D/hyper-realistic image interaction systems for Augmented Reality (AR)
4) Image capturing and information detection systems such as Multiple cameras, light-field camera, depth camera, 3D scanner, and others for 3D/hyper-reality and interaction
5) Human brain sensing technologies and systems for hyper reality and interaction
6) Multi-spectral imaging
7) New output devices or systems for 3D/hyper-reality and interaction
8) Algorithms for image coding, 2D to 3D conversion, multi-viewpoint representation and other image processing for 3D/hyper-realistic display systems
9) Digital archive systems for cultural heritages, medical images and others using 3D/hyper-realistic image systems
10) Human factor and evaluation of 3D/hyper-realistic display techniques and systems
11) Pictorial cue
This topic will cover all aspects of active matrix displays.
1) Active-matrix displays technology related to liquid crystals, organic/ inorganic light-emitting diodes, electrophoresis, electrochromism, field emission, micro-electro mechanical systems
2) Active devices including oxide TFTs, organic TFTs, silicon-based TFTs, CNT-FETs, Dirac-cone based devices (graphene, silicene, BN, MoS2, etc.) and solution-processed devices
3) Issues in high-resolution/large-area active matrix display and devices including array and circuit design technologies, addressing schemes, systems, fundamentals, device physics, structures, processes, new ma- terials, evaluation methods, reliability and mechanical testing
4) Novel emerging active-matrix displays and devices
5) Innovative applications of active-matrix devices.
Display Electronic Systems
This topic will cover general issues for display electronic systems.
1) Driving methods, circuits, and systems
2) Video and still image processing including deinterlacing, scaling and, elimination of artifacts and blur
3) High quality color reproduction systems including high dynamic range and wide color gamut systems
4) High-fidelity systems such as professional use and master monitors
5) Exploration of future standards such as post-HDTV
6) Video interface technologies including data transmission and storage
7) Novel display systems including mobile/auto applications
8) Cooperative operations of functional components
9) Circuit technologies including high speed and low power driving
10) High image quality display systems, wide color gamut, and color reproduction.
11) Image processing algorithm for super-resolution, coding
This topic will cover all aspects of science, technologies, and applications of phosphor, such as phosphor screens for electronic displays, lighting source, and other emissive devices, and will also deal with those for FEDs, ELDs and PDPs.
1) Fundamental mechanisms and configurations
2) Modeling and simulation
3) Materials, components and fabrication processes
4) Field emission physics and characteristics
5) Inorganic ELDs (materials, process, devices, drive circuits, etc.) 6) LED (materials, devices, panels, lighting, etc.)
7) Phosphors for CRTs, PDPs, FEDs, VFDs and LEDs
8) Driving technologies and signal processing particularly embedded to emissive devices.
9) Picture quality, reliability and lifetime
10) Applications of CRTs, PDPs, FEDs and ELDs
This topic will cover all aspects of electronic paper ranging from materials science and devices to human factors and various applications for the future.
1) Advancement of various display technologies for e-Paper to enhance colors, brightness and contrast ratio
2) Novel functional materials and components
3) Driving method 4) Human interfaces suitable for e-Paper from paper-like displays to tablet PCs
5) Various applications of e-Paper such as e-Books, e-Document, and IoT
6) Discussion of the social impact of e-Paper
7) Evaluation method taking account of human factors
This topic will cover all aspects of flexible electronics, including material science, device physics, fabrication processes, and application systems for next-generation technology.
1) Novel flexible devices in display and non-display fields
2) Flexible/stretchable mechanism and strategy
3) Flexible substrate innovation (plastic film, metal foil, ultra-thin glass sheet, textile, paper, etc.) and encapsulation
4) High -performance display principles (OLED, LCD, electronicpaper, etc.)
5) Fabrication methods especially for flexible devices (printing techniques, roll-to-roll process, transfer techniques, etc.)
6) Tolerance evaluation for bending and stretching deformation 7) Revolutionary device applications (bendable, foldable, roll-up screen, hanging, wearable, wrapping usages, etc.)
This topic will cover all aspects of vision and human factors related to information displays, such as visual ergonomics and requirements, image quality, display measurements, as well as new display applications and ergonomics.
1) Visual requirements for display performance: luminance, contrast, grayscale, color, resolution, frame rate, viewing angle, etc.
2) Display image format for better visual experience, such as UHD TV
3) Analysis and improvement of image quality on displays, such as HDR, high-quality color reproduction, wide gamut, or moving image artifacts
4) Evaluation of image quality, such as subjective evaluation of new displays, or quality-improvement methods
5) Display measurement methods relevant to human factors
6) Ergonomics of new display applications, such as AR/VR systems, automotive visual systems, 3D displays, LED backlights, etc.
7) Visual ergonomics, such as visual fatigue, eye strain, legibility/usability, or actions/behaviors related to visually displayed information
8) Physiological/psychophysical factors and biometrics
9) Sensory/perceptual/visual illusions
Touch panel technology continues to evolve. Camera systems are often employed in auto-stereoscopic displays. Sensing and displaying 3D posi- tions in space literally open a new dimension for a truly intuitive human interface. This topic covers all aspects of input technologies related to displays, ranging from materials, devices, application systems to discussions on how we interact with various systems.
1) Out-cell, On-cell and In-cell touch panels
2) Touch panel materials, devices, production processes and systems
3) Image sensors
4) Adaptive and personalized interfaces
5) Input systems for augmented reality
6) Human-computer interaction and other emerging interactive technologies
Liquid Crystal Science and Technologies
This topic will cover all aspects of liquid crystal (LC) science and technologies, including LC material science, device technology, fabrication processes, evaluation method, and new technologies for display, photonics, and sensing applications.
1) Physicochemical studies of LC materials
2) Nano-structural LC alignment and devices including blue phase
3) Surface alignment processes and characterization techniques
4) Electro-optic effects, display modes, optical design and simulations
5) Fabricating, manufacturing, measuring and evaluation techniques
6) High performance displays featuring excellent image quality including 8K-LCD technologies
7) Wide color gamut LCDs using QD or other new technologies
8) LC technologies for flexible displays, sunlight readable displays and low power electronic papers
9) Optical functional devices for non-display applications including LC lens, sensor, smart window and beam steering
10) LC semiconductors and organic electronics
11) LC photonic crystals and lasers
12) LC technologies for 3D / holographic displays
Manufacturing, Process and Equipment
This topic will cover technology trends and aspects of electronic displays from the perspective of manufacturing and printing fabrication processes.
1) Fabrication methods of displays
2) Manufacturing process; photolithography, coating and printing technologies, soft lithography, roll-to-roll process and transfer techniques for high precision, and large area
3) Measurement and evaluation equipment
Materials and Components
Displays are sustained by a wide spectrum of advanced materials and components. In this topic, new materials and components for display systems, modifications and improvements of the existing systems are treated.
1) Novel materials and components for display systems
2) Technology trends in panel structure and display systems
3) Manufacturing of optical components, devices or systems, and color filter technologies
4) Novel material and component technologies in automotive, avionics, shipboard, transparent, signage and simulator displays
5) LED/micro-LED/OLED/emissive source materials; quantum-dot/phosphor, lighting fixtures components, electro-optic devices and materials
6) Display lighting materials/components and fabrications, including light directing films
7) New developments in backlight unit (BLU) and frontlight unit (FLU) for transmissive, reflective, and transflective displays
8) Innovative technologies on material and component for 3D (stereoscopic, volumetric, holographic, light field) displays, AR/VR, flexible electronics, ultra-high resolution, EPD, MEMS/MEOMS and Sensor
This topic will cover all aspects of science and technologies of MEMS for future displays, imaging devices, and related electron devices, ranging from materials research and basic device physics to display and other applications.
1) Displays, imaging devices and other optical and electron devices using MEMS
2) Optical MEMS such as optical scanners, optical switches, optical mirrors, optical space modulators, optical filters, etc.
3) Sensors and actuators
4) Materials, components and fabrication processes
5) Fundamental mechanisms and configurations
OLED Displays and Organic Devices
This topic will cover all aspects of science and technologies of OLED, ranging from materials research and basic device physics to display including backplane technologies and other applications.
1) Materials for organic devices (OLED, OTFT, OLET, QLED)
2) Device physics and related phenomena of organic devices
3) Backplane technologies for OLED applications
4) Fabrication processes for organic devices
5) Miscellaneous topics related with organic devices
6) Fundamental mechanisms and configurations of organic devices
7) OTFT for OLED displays
8) Organic light-emitting transistors (OLET)
9) Quantum-dot light-emitting devices (QLED)
10) OLED for lightings
11) Flexible organic materials and devices for OLED
Recently, research and development on metal-oxide semiconductors have been carried out worldwide. Currently, a-IGZO TFTs have already been mass produced for use in AM-LCDs and AM-OLEDs. This topic will cover all aspects of science and technologies for oxide-semiconductor TFTs.
1) Materials, device physics, illumination instability, degradation, fabrication processes, and production equipment
2) Display backplanes for LCD, OLED displays and e-Paper, circuits, and embedded systems
3) Flexible devices, transparent electronics, sensors, and other applications
Projection and Large Area Displays
This topic will cover all aspects of science, technologies and applications of projection, large area displays and the components.
1) Projectors (conventional, pico, embedded, laser scanning, projection TV)
2) Intelligent display (wearable, near-eye, AR&VR, applications)
3) Microdisplay (LCOS, MEMS, HTPS) technologies for projection
4) Optics and optical components (light sources, screens, lenses, mirrors, films, etc.) for projection
5) Algorithms for image processing and artifact mitigation for projection and large area displays
6) Applications such as digital cinema, 3-D projection, 3-D measurement, signage, interior illumination, medical health care, and vehicle display systems including head up display, intelligent cockpit, and adaptive headlight
7) Large-area displays, tiled-displays, and projection mapping systems
8) Sensing applications (ToF, LIDAR, Machine Vision, etc.) in projection technology
User Experience and Cognitive Engineering
This topic will cover all aspects of social studies, cognitive science, and human-computer interaction that aim to open new use scenarios of displays.
1) Ethnography and social studies
2) Survey and analysis of user needs
3) Cognitive experiments and design of displays
4) Novel interaction techniques and interactive applications
5) Computer-supported cooperative work (CSCW) using displays 6) Digital reading applications and educational software
7) Entertainment computing and media art